Robot.ik_LM

Robot.ik_LM(Tep, end=None, start=None, q0=None, ilimit=30, slimit=100, tol=1e-06, mask=None, joint_limits=True, k=1.0, method='chan')

Fast levenberg-Marquadt Numerical Inverse Kinematics Solver

A method which provides functionality to perform numerical inverse kinematics (IK) using the Levemberg-Marquadt method. This is a fast solver implemented in C++.

See the Inverse Kinematics Docs Page for more details and for a tutorial on numerical IK, see here.

Parameters:
  • Tep (Union[ndarray, SE3]) – The desired end-effector pose

  • end (Union[str, Link, Gripper, None]) – the link considered as the end-effector

  • start (Union[str, Link, Gripper, None]) – the link considered as the base frame, defaults to the robots’s base frame

  • q0 (Optional[ndarray]) – The initial joint coordinate vector

  • ilimit (int) – How many iterations are allowed within a search before a new search is started

  • slimit (int) – How many searches are allowed before being deemed unsuccessful

  • tol (float) – Maximum allowed residual error E

  • mask (Optional[ndarray]) – A 6 vector which assigns weights to Cartesian degrees-of-freedom error priority

  • joint_limits (bool) – Reject solutions with joint limit violations

  • seed – A seed for the private RNG used to generate random joint coordinate vectors

  • k (float) – Sets the gain value for the damping matrix Wn in the next iteration. See synopsis

  • method (Literal['chan', 'wampler', 'sugihara']) – One of “chan”, “sugihara” or “wampler”. Defines which method is used to calculate the damping matrix Wn in the step method

Return type:

Tuple[ndarray, int, int, int, float]

Synopsis

The operation is defined by the choice of the method kwarg.

The step is deined as

\[\begin{split}\vec{q}_{k+1} &= \vec{q}_k + \left( \mat{A}_k \right)^{-1} \bf{g}_k \\ % \mat{A}_k &= {\mat{J}(\vec{q}_k)}^\top \mat{W}_e \ {\mat{J}(\vec{q}_k)} + \mat{W}_n\end{split}\]

where \(\mat{W}_n = \text{diag}(\vec{w_n})(\vec{w_n} \in \mathbb{R}^n_{>0})\) is a diagonal damping matrix. The damping matrix ensures that \(\mat{A}_k\) is non-singular and positive definite. The performance of the LM method largely depends on the choice of \(\mat{W}_n\).

Chan’s Method

Chan proposed

\[\mat{W}_n = λ E_k \mat{1}_n\]

where λ is a constant which reportedly does not have much influence on performance. Use the kwarg k to adjust the weighting term λ.

Sugihara’s Method

Sugihara proposed

\[\mat{W}_n = E_k \mat{1}_n + \text{diag}(\hat{\vec{w}}_n)\]

where \(\hat{\vec{w}}_n \in \mathbb{R}^n\), \(\hat{w}_{n_i} = l^2 \sim 0.01 l^2\), and \(l\) is the length of a typical link within the manipulator. We provide the variable k as a kwarg to adjust the value of \(w_n\).

Wampler’s Method

Wampler proposed \(\vec{w_n}\) to be a constant. This is set through the k kwarg.

Examples

The following example makes a panda robot object, makes a goal pose Tep, and then solves for the joint coordinates which result in the pose Tep using the ikine_LM method.

>>> import roboticstoolbox as rtb
>>> panda = rtb.models.Panda()
>>> Tep = panda.fkine([0, -0.3, 0, -2.2, 0, 2, 0.7854])
>>> panda.ikine_LM(Tep)
IKSolution(q=array([-1.176 , -0.6001,  0.9677, -2.1706,  0.5363,  1.8653,  0.3663]), success=True, iterations=39, searches=4, residual=4.525953207786055e-11, reason='Success')

Notes

The value for the k kwarg will depend on the method chosen and the arm you are using. Use the following as a rough guide chan, k = 1.0 - 0.01, wampler, k = 0.01 - 0.0001, and sugihara, k = 0.1 - 0.0001

When using the this method, the initial joint coordinates \(q_0\), should correspond to a non-singular manipulator pose, since it uses the manipulator Jacobian.

This class supports null-space motion to assist with maximising manipulability and avoiding joint limits. These are enabled by setting kq and km to non-zero values.

References

  • J. Haviland, and P. Corke. “Manipulator Differential Kinematics Part I: Kinematics, Velocity, and Applications.” arXiv preprint arXiv:2207.01796 (2022).

  • J. Haviland, and P. Corke. “Manipulator Differential Kinematics Part II: Acceleration and Advanced Applications.” arXiv preprint arXiv:2207.01794 (2022).

See also

ik_NR

A fast numerical inverse kinematics solver using Newton-Raphson optimisation

ik_GN

A fast numerical inverse kinematics solver using Gauss-Newton optimisation

Changed in version 1.0.4: Merged the Levemberg-Marquadt IK solvers into the ik_LM method